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Old Oct 11, 2009, 11:11 PM // 23:11   #21
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/signed

All the trolls going 'OMG your an idiot if you do this' can rot. This wouldn't harm anybody at all to add this.
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Old Oct 11, 2009, 11:21 PM // 23:21   #22
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what? the x key is in the furthest place away from the center of the screen.

how can you click it while looking for targets? you need to rotate you chars point of view sometimes then... or maybe you should just c-space.

i mean... really... i didnt think it was this big an issue
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Old Oct 11, 2009, 11:33 PM // 23:33   #23
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F11 --> Interface --> Drag the menu in the upper right corner

You now no longer have to fear to accidentally hit the "x"-button.
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Old Oct 11, 2009, 11:35 PM // 23:35   #24
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Quote:
Originally Posted by HawkofStorms View Post
This wouldn't harm anybody at all to add this.
except those hoping to feel the benefits of more developer time on more important projects.
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Old Oct 12, 2009, 12:53 AM // 00:53   #25
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Quote:
Originally Posted by Rhamia Darigaz View Post
except those hoping to feel the benefits of more developer time on more important projects.
If they'd bother to allow reconnects in those type of situations I'd be all for it.

lol reconnects
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Old Oct 12, 2009, 01:04 AM // 01:04   #26
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My mouse is bugged where if it gets cat hair or something in the laser its instinct it to go to top right of screen

/signed for messing up about 15 vanqs becuase of it.
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Old Oct 12, 2009, 06:04 AM // 06:04   #27
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If they add a check box in the options on whether we want the popup then I'm fine. I don't see the need, but it's not hard to do.
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Old Oct 12, 2009, 10:51 AM // 10:51   #28
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I don't think it is needed, but I don't use the X button to close the game, so it wouldn't bother me if they added it. However, I must ask....

Several people have noted there are other ways to close the game or leave, and several have noted that there are other ways to target. I won't tell you how to play, as each has their own style, but if you use the mouse to target, and have lag issues that would cause you to click the X in the corner instead of Kanaxai, how often does this happen? (run on sentence, I'll reask) How often has this happened? If it is a consistent problem, then you really should look into new methods of targeting, a new mouse, an upgrade for your computer, etc. instead of asking Anet to fix a problem that is yours alone (mostly).
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Old Oct 12, 2009, 03:39 PM // 15:39   #29
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Example of one time I've done this (actually I think the only time I've done this). I had the F9 inventory bar open on the right side of the screen (needed to use an item) clicked on the close for that at the upper right hand corner, but doubleclicked through to the x. It is not like there is ANY targetting improvement that could have provented that from happening.

This is a dumb argument. It's like saying "well there is no reason people should ever get into car accidents, so there is no reason to waste time developing an air bag."

People who do this, do it by accident. It's not their "fault." It is a design problem that allows them to do this at all in the first place.
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Old Oct 12, 2009, 04:48 PM // 16:48   #30
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I like the fact that those minimize, maximize and close buttons are very fast compared to other games. You can window GW in a matter of seconds, much faster than other games, and you can also close it without having to go through a menu first unlike other games.

Anything that changes this would feel detrimental to how functional it is right now. So I would only like it if they were to also add a check box to turn on or off the option. (and have it set to 'off' by default)
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Old Oct 12, 2009, 07:41 PM // 19:41   #31
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Quote:
Originally Posted by HawkofStorms View Post
It's like saying "well there is no reason people should ever get into car accidents, so there is no reason to waste time developing an air bag."
People die in car accidents, nothing is lost when GW is closed.

Its more like "I stubbed my toe on the chair leg, ALL CHAIR LEGS SHOULD HAVE GIANT CUSHY PADDING TO PREVENT THIS."
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Old Oct 12, 2009, 07:46 PM // 19:46   #32
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if you play fullscreen, put your menu button over the x button. problem solved.
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Old Oct 12, 2009, 07:47 PM // 19:47   #33
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Quote:
Originally Posted by I Angra I View Post
if you play fullscreen, put your menu button over the x button. problem solved.
I play windowed, halp me plox.

And to magma, you're right. Like if you can't view GWG in Internet explorer, it might be better to go to firefox.
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Old Oct 12, 2009, 08:45 PM // 20:45   #34
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It's place is likely to have the mouse over if something hits the mouse. Like an accidental movement of the hand.

It happened to me just once, but it was quite annoying.

There should be a checkbox in the General Options tag to confirm exiting the program.
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Old Oct 12, 2009, 10:53 PM // 22:53   #35
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Quote:
Originally Posted by HawkofStorms View Post
People who do this, do it by accident. It's not their "fault." It is a design problem that allows them to do this at all in the first place.
How is it a design problem? The x button is always up there for pretty much everything you do on a computer. If you moved your bags over the x button that is an accident waiting to happen and Anet is not to blame for it.

It would be like you stopping your car in the middle of the intersection to check your pockets for gum. Chance that you could get hit, yeah very likely. But you put yourself there.

There is no reason to waste time adding this.
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Old Oct 12, 2009, 11:18 PM // 23:18   #36
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/signed.

I have clicked it accidentally a few times myself. A little notice would stop that.
Also add options boxes, for "do not show again", and put it in F11, etc.
Travelling to GH or CTRL+F4 is normally quicker anyway to 'get away'.
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Old Oct 12, 2009, 11:29 PM // 23:29   #37
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Quote:
Originally Posted by Dobermann View Post
After two hours of doing the deep for zq, getting too kanaxai, i lagged and i clicked ithe X in the top by accident and lost 2 hours of my life doing the run...
Most of us don't keep our cursor hovering around the X button.
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Old Oct 13, 2009, 04:46 AM // 04:46   #38
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I still haven't really heard a legitimate argument besides "haha you suck, don't be a noob."

1) Time wasted developing? They already have the code with the F12 escape. Plus, this is a GW suggestion forum. Pretty much everything can be countered with "well that would waste the devs time." If you don't like reading GW suggestions on a GW suggestion forum... what the heck are you doing here?

2) Wasted time existing the game? So instead of hitting x to leave, you have to hit x and then the y button. Oh boy, all of 3 seconds of your life wasted. As opposed to several hours of time wasted if somebody accidentally leaves in the middle of a dungeon run.
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Old Oct 14, 2009, 04:02 PM // 16:02   #39
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lol. I've actually done that by accident before...I play GW windowed and had a browsing window up - accidentally clicked X on GW and not the brower because they were right next to each other. XD

/signed
Would be nice to have some sort of message. Heck the npc's in Factions give you like 2-3 times of having to click to get into whatever town...why not exiting the game too? XD
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Old Oct 14, 2009, 04:59 PM // 16:59   #40
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If you're careless enough to hit that X button that's so far away from where your mouse should ever be pointing accidentally, then the window should close. Think of it as a way to teach you not to point your mouse over there, since under your suggestion you'd end up having to click "No" on a "Do you really want to exit?" message while you're in the middle of a fight (since one of the ways you say this happens is when you're clicking targets).

Your situation, while tragic, is not so much so that the prevention of it justifies annoying the entire population of GW every time they want to close the window.

/notsigned
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